## Reversals

When an enemy is on your 6 you attempt to rapidly slow down while jinking so that they are going faster than you. This will cause them to pass you giving you a clean shot.
This is to be used as a last ditch effort if you cannot get away. Do not do this if the enemy has better maneuverability or is slower.

## On your 6

When someone engages you on your 6, and you have the opportunity. Stay out of the black area, blue and green areas are ideal
Do this if a reversal is not ideal or gives you doesn't give you an advantage. Your goal is to eventually get a reversal once conditions are ideal

## One circle fighting

When you and another aircraft are merging turn into your opponent
use this when your aircraft has good instantaneous turn rate or better instantaneous turn rate than your opponent and your opponent also turns into you

## Two circle fighting

when you and an opponent merge and turn away from eachother and loop back in to get guns on eachother
Do this when you have better sustained turn rate than your enemy and they also loop back in

## Energy Traping

Allow your opponent to climb after you, level out befor going into a slight climb so that you fly over them while denying the shot. wait a second then loop back over them as they stall putting you on thier 6 with more energy
Do this when you are at a higher altitude with more energy than your opponet and they ar climbing after you

## Energy Equalization

Go into a dive to attempt to equalize energy with your opponent differecne between you and aa opponent
Do this when you are at a lower alltitude and are slower since they will gain less speed since they are closer to thier top speed si this will minimize the energy difference allowing for a better reversal or merge